As many tools in WoW modding are command line applications, you often need to get to a location on your harddrive in a CMD window. Since windows 7 there is a hidden feature to let you access a cmd direct from your file explorer.
Just hold down the SHIFT key and right click on the folder where you want to open the cmd window.
In the context menu you now have an additional option to open a cmd here.
Modcraft - Build your own worlds
Wednesday, May 21, 2014
Friday, December 28, 2012
Thursday, October 11, 2012
Noggit SDL 1.2
Again some little updates to SDL.
Download: http://fbe.am/cZD
Mirror: http://www.file-upload.net/download-6687617/NoggitSDL1.2-1-.zip.html
Support thread: http://modcraft.superparanoid.de/viewtopic.php?f=48&t=2955&p=16766#p16766
- Fix WMO insert and copy Bug. WMOs shold now get saved correct.
- Fix linear selection. Linear mode was selected on startup at raisen/lower and flatten/blur but not set internal.
- Change the speed of the numpad movement for models to a much lower speed. So its easyer to position models precise. Plus Shift speed * 2 and plus Shift and CTRL speed * 4.
- Add a warning window for caps look. Because if caps look is active, many shortcuts like SAVE don´t work and you get no responce for that.
Download: http://fbe.am/cZD
Mirror: http://www.file-upload.net/download-6687617/NoggitSDL1.2-1-.zip.html
Support thread: http://modcraft.superparanoid.de/viewtopic.php?f=48&t=2955&p=16766#p16766
- Fix WMO insert and copy Bug. WMOs shold now get saved correct.
- Fix linear selection. Linear mode was selected on startup at raisen/lower and flatten/blur but not set internal.
- Change the speed of the numpad movement for models to a much lower speed. So its easyer to position models precise. Plus Shift speed * 2 and plus Shift and CTRL speed * 4.
- Add a warning window for caps look. Because if caps look is active, many shortcuts like SAVE don´t work and you get no responce for that.
Monday, October 1, 2012
Ascathos new Moderator on Modcraft board
Our user Ascathos is now Moderator on the community board. A big Thanks go´s out to him for his help.
Friday, September 28, 2012
Maruum: Work on whispering woods is going on.
In the moment I force building on whispering woods because I want to start build questlines there. So if you are interested in helping the project with your skills and idea, just contact me on any way ;)
I will in the future also post more oftne progress here so Facebook and twitter guys also get the infos.
Some Images of this zone:
I will in the future also post more oftne progress here so Facebook and twitter guys also get the infos.
- ICQ: 557444853
- MSN: project.modcraft@live.de
- project.modcraft@googlemail.com
- If you want to talk you can also join our IRC channel on quakenet.org. Join the channel #Modcraft
Some Images of this zone:
Tuesday, May 1, 2012
Noggit SDL 1.1
We released a small update of noggit SDL. Our user Vel pointed out that the light rendering on the ground was missing. So you don´t had any shadow effects on the ground, what makes it not easy to edit ground with very monotonous textures. I reactivate the outdoor light rendering and fix some wrong informations in the help menu.
Download: http://www.file-upload.net/download-4316509/Noggit.zip.html
Vels images:
Before:
After:
Wednesday, October 21, 2009
Finally...
Some of you have probably already heard of Modcraft, but you must wonder who is behind it all.
Today we will bring some light into it.
Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.
This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.
We have already come very far and would like to show you what we have been able to
accomplish.
Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:
Concept ot the game: Jack, Kagul and Eluo
Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul
Coding: Schlumpf, Tharo and Tigurius
Server: Kaeltis and Tazjin
DBC and DB: Kian and Iced
Trailer/Movies: Bullshitmaster
Projectmanager: Steff
The Modcraft Team
Today we will bring some light into it.
Modcraft sat down with the goal of extending the borders of the WoW Modding
community. Presented with this goal, we've created our own server project.
Many ambitious people with much skill are already on the team, but everyone with
interest in modding is welcome.
This is our project in which we've been trying to create our own world. A world with its own characters,
items, classes, races, and quests, but above all, it's own story. Our goal is to have everything
built from scratch.
We have already come very far and would like to show you what we have been able to
accomplish.
Our team is still working on the project and making many advancements.
Here is a short overview of our team so far:
Concept ot the game: Jack, Kagul and Eluo
Worldbuilder: Nightblizard, Soluhe, Squabert, Miguel, Eluo and Kagul
Coding: Schlumpf, Tharo and Tigurius
Server: Kaeltis and Tazjin
DBC and DB: Kian and Iced
Trailer/Movies: Bullshitmaster
Projectmanager: Steff
The Modcraft Team
Subscribe to:
Posts (Atom)